It all involves describing a series of points in 3D space, connecting them and building a surface. Workflow OverviewĬreating 3D objects follows the same basic principle outlined below, however the creation of the geometry differs on the subject matter. Hence this is not a tutorial, but rather a very in-depth answer to a comment I frequently get, in the hopes that it will give readers an overview of the whole process, without getting lost in too many details. If I knew the ins and outs as well as some of the PA’s do, I’d sure share it with you as articles or videos, trust me. Note that I’m not a clothing creator myself, so I’m not the right person to ask about details.
If you open the render viewport the sphere will be rendered, but will be quite dark and not look very much like skin at the moment. You should find a simple scene with a Sphere primitive.