It wasn't a process that Capcom got right the first time around, as you can learn more about in this retrospective on Resident Evil 1.5, but when it did get it right the resulting experience is one of the most impressive sequels of all time. Capcom was faced with this challenge in 1996, an enviable task of evolving the formula it had unexpectedly found success with and taking it to the next level. Resident Evil 2 (1998)Ĭreating a successful sequel is tricky business. A solid release for anybody that missed the game the first time around. The highlight additions were two new difficulty configurations Arrange Mode moved key items and enemies to new locations around the Spencer Estate, while Beginner increased the frequency of resource drops and improved player health and damage output.
Two versions of this game were released, one with DualShock support and another without, although the core offering was the same. As a result, Capcom scrambled to put something to market that could capitalize on Resident Evil's growing momentum.Īnd so we were treated to Resident Evil: Director's Cut.
By 1997, the development of Resident Evil 2 was almost content complete but ultimately scrapped, with series creator Shinji Mikami stepping back in to oversee the creative direction. While a sequel to Resident Evil was greenlit just weeks after work wrapped on the original game, it suffered through a famously contentious production cycle. Not because of its tank controls, but rather its reliance on sparsity, unforgiving resource management, punishing enemies, and an intricately designed mansion that's as renowned for its ridiculous architectural puzzles as it is for a cavalcade of jump scares.ĭeveloper(s): In-house | Publisher: Capcom Jill Valentine and Chris Redfield's original adventure remains nightmarishly challenging to this day. It's remarkable how quickly Resident Evil is able to establish a terrifying sense of time and place within the claustrophobic corridors of the Spencer Mansion.
25 years later, and the original incarnation of Resident Evil still stands as one of the greatest horror games of all time.įorget the hokey opening FMV sequence for a second, and what remains is a masterclass in atmospheric storytelling. Resident Evil wasn't the first survival horror game – that honor (arguably) goes to Sweet Home, the 1989 Capcom cult-classic for the Famicom that served as the primary inspiration for this 1996 PlayStation release – but it is responsible for establishing the foundations of the genre that are still being built upon to this day. Resident Evil: Operation Raccoon City (2012) Resident Evil: The Darkside Chronicles (2009) Resident Evil: The Umbrella Chronicles (2007) if anyones used the resident evil HD textures with a version higher then 1154 and can get it to work without freezing issues or crackly ease let me no.Resident Evil Survivor 2 – Code: Veronica (2001) i will try this build and see how it isĭosent work.still same problem though time was longer beffor the freeze. i did forget to menion one thing though this freez was happning when i used *load textures but still its a problem. I fired up the game and played for a few minutes with both HLE and LLE the other day without issue.
but i would reely like to get the sound fixed. (06-02-2013, 11:34 AM)BONKERS Wrote: (06-02-2013, 08:19 AM)domjam Wrote: i just tryd using the 3.5 -1233 build that is supost to fix the static noise in the sound but this build has made things worse.i have to switch back to 1154 build because for whatever resson when i try to play RE4 using this build the game just freezes totaly unresponsive untill i go to small screen.this happend with me practicly every 20 seconds or so.dose anyone no how i can fix this or why this is happning.i did not have this issue with the other builds.